(Originally posted on FB)
I recently found myself at a bit of a loose end, games wise. I’d been playing a lot of Star Wars: The Old Republic, levelling through six of the eight available class storylines, and wanting to take a short break from it. I was kind of itching for a sprawling Bioware/Bethesda style RPG, and debating doing another playthrough of Dragon Age or Fallout, when I came across “Dragon’s Dogma: Dark Arisen” unplayed in my steam library. I don’t remember when I bought it, but it was probably deeply discounted during one of their sales.
The game was originally released for consoles in 2013, and later ported to the PC. It seems to have a fairly enthusiastic following, as I found from looking about online. And I had too look online, becuase otherwise I’d have no idea what was going on with it.
After a few hours of play, I have to say I can’t recall the last time I played a game so aggressively uninterested in giving me information about itself. The basic mechanics of the game are reasonably straightforward, which is good since it just drops you right in without much fanfare. The prologue has you playing a character who isn’t your avatar, but doesn’t explain much. You eventually pick up NPC party members, but the game is pretty mum on how you should evaluate these characters to join your party, and none of them are real characters in any sense, they’re just automatons. (Literally, in game. They’re called “pawns”, and they’re presented as soulless minions who only exist to serve your need.)
The user interface makes it hard to find anything, and there’s no way to tell if an area or a foe are appropriate to your level, short of charging in and seeing if you get your butt handed back to you. Conversations with NPCs are stilted, between the frankly awful voice-acting and the fact that you never actually respond to anything said to you. They react to you as *if* you said something, but it’s not like there was dialogue to choose that shapes the responses. They just say something, and you hit enter, and they say something else.
A friend I trust tells me the story is ultimately worth it, but I’m afraid that it’s just not engaging me. I might give it another try later, but I think for now I’m going to set it aside.